2021
- 04/13/2021, An adaptation of the Human Machine RPG Authoring Tool into a python library Terminal applications feel like a very natural way to interact with language models.
I really enjoyed addressing the little usabillity challenges that came with adapting a game made with floaty, physics based text into something that could run smoothly in a terminal.
Also I really like how the keyboard affords a really natural backspace function that isn't present in the Godot version.
- 02/24/2021, A rough writeup of some game design lessons learned while building the Human Machine RPG Authoring Tool
- 01/29/2021, A clunky but functional game to test shipping a pytorch language model with a godot game. Human Machine RPG Authoring Tool
2020
- 12/31/2020, Small game made to experiment with Godot's WASM export: Rhodes